Skylanders takes Giant step forward

Published on: 8th February 2012

Skylanders developer, Activision Blizzard, has unveiled Skylanders Giants, the follow-up to the successful launch of the Spyro’s Adventure game that combines collectable real-world toys with a virtual game world.

Available in A/W 2102, Skylanders Giants builds on the fundamentals of the first game – merging the physical and virtual realms with an innovative line of cross-platform toy figures that have ‘brains’ which players can bring to life in the world of Skylands.  This next installment of the franchise features a variety of new characters, new challenges, new story-driven adventure and advanced integration across console, handheld, mobile and online:

Skylanders Giants introduces eight new collectable figures that are more than twice the size of the main skylanders cast in both physical and virtual form. Their in-game powers and abilities reflect their colossal scale. The Giants also feature new light technology integrated into the toys, allowing the figure to light up when near or on the Portal of Power. These characters have additional in-game benefits as well. Batteries are not required.

Eight new regular sized Skylanders, each with their own unique powers, abilities, and personality, join the adventure alongside the Giants. All of the characters from Skylanders Spyro’s Adventure are 100% compatable with Skylanders Giants, leveled-up stats and customisations intact.

“Skylanders Spyro’s Adventure’s success in 2011 validated an exciting idea—that with the right technology, and the creative minds to support it with engaging characters and story, we could define a new model for children’s play,” said Eric Hirshberg, CEO of Activision Publishing. “Skylanders Giants marks the evolution of this core concept. We’ve got super-sized figures, remarkably cool new characters that light up, as if by magic, and more ways to play and explore Skylands than ever before.”


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